Updates !!!

Update #48 - 03/31/2017
Servers
  • Fixed bug that was allowing bases to be built anywhere on public (non-whitelisted) servers
  • Server time is also output when using the status command
Game
  • Anti-rad pills can now be used when a player's radiation is at 100%
  • Radiation zones will now affect all players within a zone
  • Molotovs no longer explode if they contact water
  • Several fixes related to the mouse cursor
  • Adjusted algorithm that determines when a player's head is underwater
  • Improved streetlight glow effect - less pixel flickers and better performance
AI
  • Fixed issue with AI not spawning correctly after being killed
  • Fixed issue with mutant packs being incorrectly spawned as wolf packs from a logic standpoint
Items
  • Increased spawn chance for anti-rad mushrooms
  • Removed rear sights from M16 and Mk18 (getting ready for future scopes)
  • Chemlight duration decreased from 15 minutes to 5 minutes, radius from 20m to 15m
  • Added more colors for the bike helmets
  • New salt shaker item (used in crafting)
Vehicles
  • Fixed minor issue with updating vehicle's wheel positions
Map
  • Updated the road tunnel north of Woodhaven with an updated model, lighting and item spawners
  • Optimized gas station prefabs
  • Optimized domestic garage prefabs
  • Fixed floating jerry can spawn points in domestic garages
  • Player spawn points revamped and cover a larger range of the southern area of the map
  • Wolf spawns adjusted
  • Increased view distance of air ducts on top of the shop-n-save
UI
  • Fixed duffel bag icon to be correct color
  • Toggle keys added for zooming and sprinting forward
Audio
  • Fixed a lot of audio events missing from surface collisions
Crafting
  • Some mixed drink recipes added
  • Wooden toilet added for bases
Animations
  • Male no sleeve vest vertex coloring fixed - clothing will now have same color as when dropped on the ground
  • Optimized on ground model for the recurve bow
  • Added some IK bones for LOD characters, so animations work correctly after bones have been LOD'd
  • Added sound to kick animations
  • Fixes to eating and drinking animations added
  • Tweaks to player's IKs to help with transitions
  • Fixed LOD files for the female's tennis shoes
  • Massively reduced the number of bones needed for AI to optimize animation system for AI, added new LODs
  • New Carlington firing and racking animation
  • M40A5 - fixed double racking sounds when firing looking down the scope
  • New M40A5 firing and racking animation
  • New Hunting Rifle firing and racking animation
Models/Textures/Materials
  • Fixed issue with normal map on female's eyes
  • Improved shipping container material so they can be placed on their sides
  • Made labels on alcohol bottles two-sided so you can see them through the sides
  • Adjusted materials for the supermarket
  • Improved coffee cup materials
  • Added LODs for recurve bow when on the ground
  • Fixed vertex colors for the no sleeve vests
  • Reduced specular value on the sandbags
  • Fixes issues with some of the fire department materials
  • Fixed physics proxies on some house walls - made them thicker
  • Improved physics proxy on the carlift and ramps
  • Fixed proxy on three story house to stop players from jumping through the windows
  • LODs added for duffel bags when on the ground

 

Update #47 - 03/10/2017
Servers
Game servers can now support up to 50 players.
i3d will need to determine how and when increased player counts are supported and released - submit a ticket directly to them

 
Game
  • Headshots now work correctly - was fixed on Feb. 23rd on all servers
  • Fixed "ghostshot" issue
  • Increased surface friction for grass - helps prevent corpses from sliding down hills
  • Slightly increased mass of smaller mutants, and animals, so they will sink in water
  • More potential client crashes fixed
  • Opening your inventory while holding an animal now drops the animal
  • Fixed pve damage multipliers for special cases: lug wrench, self damage like falling, starving, bleeding etc
 
Items
  • Silencers added - works on some pistols and rifles
  • Added craftable candle players can hold
  • Cargo shorts added - many varieties
  • Adjusted all ammo and magazine proxies to be at a minimum 8cm² - helps keep them falling through stuff when dropped
  • Decreased Megalite radius and intensity - helps prevent shadowing issues
  • Decreased tarp/camo netting mass 2kg->1kg
  • Tarps can now stack to 3
  • Decreased paint can stack size 5->2
  • Increased paint can mass 0.5->1.0
  • Fixed some issues with light flares on the headlamp and flashlight at distance
  • Inreased harvest percent change to 100% for both hammer and pickaxe
  • Fixed damage and description for "Her Majesty" baseball bat
  • Map texture updated with all new roads and locations
  • Increased the size of the small generator
  • Renamed Reflex Sight to Holo Sight
  • Diesel jerry can is now visible from further distance
 
Base Building
  • Increased light radius for the camping lantern, fixed description
  • Increased large candle radius slightly, added lens flare
  • Adjusted light and particle effects on all candles
  • Increased mass of wood walkstairs 12kg->14kg, build time increased 15s->45s, added four lumber as an additional requirement
  • Decreased 0x4x4 walkway mass 12kg->6kg
  • Increased barbed wire construction time 2s->10/20s (2m/4m), decreased mass 2kg->0.5kg
  • Increased pungi build time 10->20s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
  • Increased punji poison build time 15->30s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
  • Decreased palisades build time 60->45s, decreased mass from 12kg to 8kg
  • Removed lumber requirement from 0m platforms
  • Added wooden target base part
  • Adjusted height of 3m tire stacks
 
AI
  • AI have their "give up" radius randomized now to help prevent exploiting the behavior (except wolves, for now)
  • AI will now engage the player again if they have given up chasing a player and they are subsequently attacked
 
Map
  • Minor adjustments to the airfield area - reduce model clipping, terrain painting issues
  • Few tweaks to gas station prefabs
  • Fixed numerous clipping/floating issues with gas station objects
 
UI
  • DPI awareness disabled - fixes mouse scaling issues in fullscreen mode
  • Updated m40 magazine icon
 
Audio
  • Removed windmill creak sound from the radio towers
 
Animations:
  • Fixed some idle animations so footIK is working correctly in crouch
  • Changed woodpaddle idle set up to match everything else
  • Eating and drinking animations added
  • Skin fixes for no sleeve vest around male's right armpit
  • Lookpose changes for when looking left so player's head turns correctly
  • Fixed issues so emotes work correctly in lowered stance of when using no weapon
  • Added M16, AKM, crafted smg lowered stance fire mode change animation, also added in crouch
  • Adjusted hands up emote so it works better
  • Skin fixes for male torso/chest, and no sleeve vest
 
Models/Textures/Materials
  • Adjusted hair textures to look better
  • Optimized mesh for Ruger 22 magazine and added LODs
  • Fixed several counter tops that had texture issues
  • Various tree LOD fixes/ optimizations
  • Fixed office corkboard so the textures are correct
  • Added correct "packed" version of canopy and gazebo
  • Adjusted bathroom towel rack textures to look better
  • Flare gun textures improved
  • Optimized female textures
  • Updated textures on the log furniture and log cabin
  • Adjusted a couple of the impact textures for surfaces to be more correct looking

Valentine's Day Update #46 - 02/14/2017

Female Character

The female character has been added and is now playable. You may change to the female character through the Player Setup options on the main menu screen

Note: If you already have a character on a server you must die (you can use the suicide function), then exit to the main menu before respawning, then change your gender to female (or male if switching from female), then rejoin the server. This is the only way you can do it that didn't require us to wipe the servers. If you are joining a server you haven't played on before it will use whatever gender you have selected, you will not need to die and rejoin.

 

Factions

We added additional game rules that have been requested by server administrators,
however some of those settings do not represent our vision for a survival game.
Nonetheless, as acknowledgement of the customization requests, they have been added, but are only supported on whitelisted servers. The entire Faction System is explained at the end of these patch notes.

 

Chat Commands
  • Chat commands can be typed into the chat window and can be used to get additional game information
  • The current chat commands are:
  • !uptime (amount of time the server has been running for)
  • !ping (your ping time to the server)
  • !restart (time until next scheduled server restart)
  • !server (name of server you are playing on - and motd messages)
  • !pop (displays the server population)


 

Servers
  • Fixed issue with new shutdown/scheduling commands not working via rcon or in the hosting.cfg
  • Servers can now be configured to adjust where players can build bases at. There are three options listed below:
    < >g_gameRules_bases=0 (players cannot build bases on the server)
    g_gameRules_bases=1 (default - can only build in the default, allowed areas)
    g_gameRules_bases=2 (players can build anywhere, but can ONLY be set on a Whitelisted server)
    Servers - Whitelisted Only
    The following new features will only work if you have your server set up to whitelist players. All normal (non-whitelisted) servers need to run the same game rules, so these do NOT apply to them.
    • Added ability to block any Steam IDs with VAC/game bans from joining the server - set sv_noBannedAccounts=1 in hosting.cfg file
    • Added ability to notify all players when a new players connects or a player disconnects - set sv_msg_conn=1 in hosting.cfg file
    • Added ability to notify all players when a player is killed - displays killer, victim, and weapon/vehicle used - set sv_msg_death=1 in hosting.cfg file
     
    Base Building
    • Part damage colors have been re-introduced - parts should darken at each 25% of damage caused to them
    • Made tiki torch light more subtle, better particle effect, slight lens flare added
    • Bronze gnome added (so you can have bronze, silver, and gold!)
    • Any clan member interacting with a base will reset the despawn timer - including opening a crate's inventory
     
    Game
    • Arrow damage was updated to use our kinetic-based damage system (now is consistent with bullets)
    • Adjusted view distances for all specs to ensure gameplay is fair across all settings
    • Adjusted vehicle spawning code to help prevent some servers spawning with too many vehicles
    • Potential fixes for a couple of additional client crashes (from BugSplat integration)
    • Don't allow items to be dropped while on a ladder
    • Resolutions below 720 in height or 1024 in width are not supported and have been removed from the resolutions list
    • Added rear cargo lights to the 5-ton truck (default is "t" key)
    • Woodland trees can now be harvested for wood
    • Adjusted harvesting message to indicate you may be carrying too much weight
    • Added message that is displayed if you are trying to pick up an item that already has other items inside of it
    • Game properly hides skin mesh under long clothes (will still be seen in inventory view)
     
    Items
    • Reflex sight added - can only be used on the AT-15 - support for M16 and Mk18 will be added later
    • Decreased basic flashlight spawn chance
    • Adjusted ratio of drink to food items since several drinks can be refilled
    • Increased spawn chance of the lugwrench since it's the only item that can be used to repair vehicles
    • Torch no longer set players on fire when not lit
     
    Map
    • Added new area north of Woodhaven with road access to Hayward
    • Can now access river by Horseshoe beach to the ocean so you can drive a boat from river to ocean
    • Updated the shire swamp area
    • Various other minor fixes and tweaks around the world
    • Moved a weapon spawner that was impossible to loot in the three story houses
    • Replaced some of the old assets used in the three story homes with new ones
    • Fixed rain occluder in the single story house
     
    UI
    • Updated icons for the hammer and hatchet
     
    Audio
    • Fixed rooster idle so the sound is correctly played
     
    Animations
    • Don't allow any fullbody emotes (opening inventory, for example) to be used while on ladders - would cause animation issues
    • Pick up object animation added
    • Male tshirt mesh altered to stop clipping with trousers
    • Skinning on stowpack altered to fix issues around straps
    • Crouching search container dedicated animation added instead of using standing
     
    Models/Textures
    • Adjusted textures on the pickaxe
    • Adjusted plywood material to look better
    • Fixed missing texture for the basebuilding electrical cables
    • Adjusted some of the Bistro assets - umbrellas and chairs
    • Improved textures for some of the single story and three story houses
    • Fixed missing tuna can material at distance
    • Fixed materials for two of the sunglasses models
    • Adjusted materials on the quonset military building
    • Adjusted materials on the sleeping bags
    • Fixed shading issues on the gas station
    • 5-ton truck - fixed glass not showing impacts, adjust physics proxies, reduced drawcalls
    • Fixed burned material setup on pick up truck
    • Many more adjustements and tweaks to textures
     
    Faction System
    The faction system can support a multitude of scenarios like PVE, factions, or role play. Players, mutants/animals and bases have each already been assigned to a builtin faction and the damage caused between those factions is controlled in detail by a damage multiplier matrix described in the following sections.

    Players can also join additional defined factions by issuing a chat command that is the name of the faction (in the faction example below it would be !lawmen or !outlaw since those are the defined names for factions). After a faction is joined it can't be left until a server restart. A player's current faction can be determined with the chat command "!faction".

    Server administrators can fully customize the factions by turning them on/off, the damage amounts, faction names and faction access based on Steam IDs.

    Up to 4 additional factions can be defined. By default two are already predefined: lawmen and outlaw - each of those can be redefined by the server administrator.

    Faction Definition

    Special builtin faction indexes: (builtin factions can't be disabled) The indexes will be used in some of the following commands.

    0 - players (without an assigned faction)
    1 - environment (mutants, animals, etc)
    2 - bases

    To use a player faction they must be enabled, like in the following example
    g_gameRules_faction3=1 (activate first additional faction - faction index 3)
    g_gameRules_faction4=1 (activate second additional faction - faction index 4)
    g_gameRules_faction5=1 (activate third additional faction - faction index 5)
    g_gameRules_faction6=1 (activate fourth additional faction - faction index 6)

    Once each player faction is enabled then you can define addtional settings and rules for them In the following examples [0-6] means to specify one of the faction indexes.

    g_gameRules_faction_name[0-6]="factionname"
    Sets the faction's name and chatcommand keyword to join that faction. Each faction name must be unique.

    g_gameRules_faction[3-6]_steamids="123456;1234567;..."
    By default anyone can join a faction, but it can restricted by adding a semicolon separated list of 64-bit Steam IDs

    g_gameRules_faction[0-6]_dmg_f[0-6]=1.0
    By default every faction does normal damage to every other faction, but a damage multiplier can be specified for any combination of factions - it's a 7x7 damage multiplier matrix. As examples, you could use the following values on the right side of the equals sign to scale the default damge done between to two specified factions:

    0.0 no damage
    0.5 means half damage
    1.0 normal damage
    2.0 double damage

    The faction system allows, as one example, a PVE server with the following rules:
    • players can't damage each other and bases
    • players can join a outlaw or lawmen faction
    • outlaw and lawmen can fight each other while the other players are unaffected
    • lawmen can't damage each other
    • players can damage outlaws but not lawmen
    • outlaws could be allowed to damage bases while lawmen can't
    • the environment can damage anyone (and to increase difficulty player damage to them can be halfed while damage to players could be doubled)
    • messages for deaths and join/disconnect

    The following added to the hosting.cfg configures all of the above settings:

    ------------------------------------------------
    -- Example section to add to hosting.cfg file (PVE with outlaw and lawmen) --
    ------------------------------------------------
    -- lawmen need to join the faction with !lawmen chat command
    -- outlaw need to join the faction with !outlaw chat command

    -- default (no faction assigned) players can't damage each other and bases
    g_gameRules_faction0_dmg_f0=0.0
    g_gameRules_faction0_dmg_f2=0.0

    -- players can join an outlaw or lawmen faction
    g_gameRules_faction3=1
    g_gameRules_faction3_name="lawmen"
    g_gameRules_faction4=1
    g_gameRules_faction4_name="outlaw"

    -- outlaw and lawmen can fight each other while the unassigned players are unaffected
    g_gameRules_faction3_dmg_f0=0.0
    g_gameRules_faction3_dmg_f4=1.0
    g_gameRules_faction4_dmg_f0=0.0
    g_gameRules_faction4_dmg_f3=1.0

    -- lawmen can't damage each other
    g_gameRules_faction3_dmg_f3=0.0

    -- players can damage outlaws but not lawmen
    g_gameRules_faction0_dmg_f3=0.0
    g_gameRules_faction0_dmg_f4=1.0

    -- outlaws could be allowed to damage bases while lawmen can't
    g_gameRules_faction3_dmg_f2=0.0
    g_gameRules_faction4_dmg_f2=1.0

    -- environemt can damage anyone (and to increase difficulty player damage to them can be halfed while damage to players could be doubled)
    g_gameRules_faction0_dmg_f1=0.5
    g_gameRules_faction3_dmg_f1=0.5
    g_gameRules_faction4_dmg_f1=0.5
    g_gameRules_faction1_dmg_f0=2.0
    g_gameRules_faction1_dmg_f3=2.0
    g_gameRules_faction1_dmg_f4=2.0

    -- messages for deaths and join/disconnect
    sv_msg_conn=1
    sv_msg_death=1

    -- to allow only specific players to join the lawmen group do the following:
    -- the following would only allow the Steam IDs of Miscreated and MrsMiscreated to join the lawmen faction
    g_gameRules_faction3_steamids="76561198082291600;76561198136157752"

    -- uncomment if wanted: allow bases to be built everywhere
    -- (if abused you can define a access restricted faction with a high damage multiplier to clean them up)
    -- g_gameRules_bases=2

 

Hotfix #46a - 02/17/2017
Game
  • Fixed "ghostshot" issue
  • Fixes for having female clothes on males at times when swapping inventory items
 
Map
  • Fix for out of bounds area killing players in clothing store in Hayward
  • Added removed bridge back temporarily so people with bases there can collect their stuff, will be removed in a future update
  • Added missing tent bottoms in the firestation
 
UI
  • Fix for skin clipping through clothes in inventory preview
 
Materials
  • Adjusted female subsurface material setting (to look less plastic)